64 Pixels
Press T and B to enable TRUE PIXEL MODE
64 Pixels is a tiny Platformer that's meant to be played on a 8x8 resolution.
By default the game is scaled up and you're only allowed to see 64 pixels at a time, but you can enable True Pixel Size which will make every in-game pixel a single pixel on your screen.
Of course, some people may consider this "unplayable" on a high resolution monitor. That's why this feature is optional.
Keyboard Controls:
- WASD / Arrows: Move
- Space: Jump (hold for higher jump)
Controller Controls:
- D-Pad / Left Stick: Move
- A / Cross: Jump
Other Controls:
- F: Fullscreen
- T: True Pixel Size
- B: Transparent Background
- 1, 2, 3: Master volume controls
- 4, 5, 6: Music volume controls
- Shift + R: Load level 1
- N: Next music track
- V: Toggle vSync
- Escape: Quit
If you like this game please consider checking out my other games and maybe support me on Ko-fi
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Sven Tomašek |
Genre | Platformer |
Made with | Audacity, Godot, Aseprite |
Tags | 1-bit, 2D, 8-Bit, 8x8, Pixel Art, Retro, Side Scroller, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Interactive tutorial, Textless |
Comments
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Pretty fun, good level design, did a lot with so few pixels/mechanics!
Thank you!